Tracking Shot
Description: Attack. The increased target tracking makes it easier to hit fast moving targets, also buffs damage.
Reset Timer: 4 minutes
Target: Enemy
Morale Cost: 20
Self Effects:
- Target Tracking: +15
- Damage: +10%
Death's Embrace
Description: Debuff (Primary). Decreases target's resistance, but also decreases your resistance.
Reset Timer: 5 minutes
Target: Enemy
Duration: 2 minutes
Morale Cost: 30
Range: 500y
Self Effects:
Target Effects:
Burst of Speed
Description: Provides a massive speed and acceleration boost for a very short time.
Reset Timer: 2m 30s
Duration: 20 seconds
Morale Cost: 25
Self Effects:
- Maximum Ship Speed, Battle: +20%
- Ship Acceleration: +30%
Hit and Run
Description: Attack. Increases your speed and maneuverability after firing. The effect improves with each shot that hits in a single broadside (up to maximum +15% speed and acceleration).
Reset Timer: 5 minutes
Target: Enemy
Duration: 1 minute
Morale Cost: 20
Range: 450y
- First Hit Bonus: 3
- Per-hit Bonus: 1
- Maximum Hits: 9
Self Effects:
- Maximum Ship Speed, Battle: +1.25%
- Ship Acceleration: +1.25%
Aggression
Description: Passive skill. Increases your maximum morale and your morale recovery rate.
Self Effects:
- Maximum Morale: +10
- Morale Recovery Rate: +15%
Tack Upwind
Description: Toggle. Allows faster travel upwind.
Reset Timer: 5 seconds
Duration: Toggle
Morale Cost: 20
Self Effects:
- Upwind Speed, Battle: +7%
- Luffing Speed, Battle: +7%
- Close-Hauled Speed, Battle: +7%
- Maximum Morale: -20
Expert Rigging
Description: Passive skill. Increases your maneuverability, mast integrity, Opsen Sea speed and defense.
Self Effects:
- Turn Rate, Battle: +5%
- Mast Integrity: +5%
- Maximum Ship Speed, Open Sea: +5%
- Defense, All: +1
Agile Tactician
Description: Improves a wide range of ship parameters for all ships in your group. Multiple privateers may stack the effect.
Reset Timer: 4 minutes
Target: Group
Duration: 4 minutes
Morale Cost: 20
Range: 1000y
Target Effects:
- Damage: +1%
- Reload Rate: +1%
- Turn Rate, Battle: +1%
- Ship Acceleration: +2%
- Damage Resistance: +1%
Scrapper
Description: Increases reload rate, turn rate, acceleration and tracking at close range.
Reset Timer: 5 minutes
Target: Enemy
Duration: 2m 30s
Morale Cost: 40
Range: 350y
Self Effects:
- Reload Rate: +5%
- Turn Rate, Battle: +5%
- Ship Acceleration: +10%
- Target Tracking: +2
Hit and Spin
Description: Attack. Increases your turn speed and maneuverability after firing. The effect improves with each shot that hits in a single broadside (up to maximum +15% turn rate and acceleration).
Reset Timer: 5 minutes
Target: Enemy
Duration: 40 seconds
Morale Cost: 20
Range: 450y
- First Hit Bonus: 3
- Per-hit Bonus: 1
- Maximum Hits: 9
Self Effects:
- Turn Rate, Battle: +1.25%
- Ship Acceleration: +1.25%
All or Nothing Shot
Description: Attack. Increased damage shot that cause you to suffer a reload penalty for a short time.
Reset Timer: 5 minutes
Target: Enemy
Duration: 15 seconds
Morale Cost: 30
Self Effects:
- Reload Rate: -10%
- Damage: +30%
Increased Damage
Description: Passive skill. Slightly increases damage.
Self Effects:
- Accuracy, All: +2
- Damage: +7.5%
Ride the Wind
Description: Passive skill. Increases target tracking and Open Sea speed..
Self Effects:
- Target Tracking: +5
- Acceleration: +7.5%
- Maximum Ship Speed, Open Sea: +5%
Surprise Attack
Description: Short-duration damage buff.
Reset Timer: 5 minutes
Duration: 1 minute
Morale Cost: 30
Self Effects:
Crushing Broadside
Description: Attack Debuff (Secondary). A single, high damage volley that reduces the target's reload rate and accuracy for a short time.
Requirements:
Reset Timer: 8 minutes
Target: Enemy
Duration: 1 minute
Morale Cost: 30
Self Effects:
Target Effects:
- Reload Rate: -10%
- Accuracy, All: -3
Stealth
Description: Decrease the range at which you are detected in the Open Sea.
Reset Timer: 5 minutes
Duration: 5 minutes
Morale Cost: 20
Self Effects:
- Stealth, Open Sea: +30%
- Stealth, Open Sea: -157.5
Hidden Reserves
Description: Quickly restrores a moderate amount of morale.
Reset Timer: 8 minutes
Duration: 5 seconds
Morale Cost: 0
Self Effects:
Surprise Below Decks
Description: Recovers a portion of your crew.
Requirements:
Reset Timer: 4 minutes
Duration: 3 seconds
Morale Cost: 30
Self Effects:
Second Wind
Description: Passive skill. Bolsters your crew and increases their skill at melee combat.
Requirements:
Self Effects:
- Boarding Party Level: +1
- Crew Recovery Rate: +20%
- Crew Damage Resistance: +5%
Hired Crew
Description: Passive skill. Increases your max crew size, your crew recovery rate and crew protection.
Self Effects:
- Maximum Crew: +20%
- Crew Recovery Rate: +20%
- Crew Damage Resistance: +5%
Demoralize
Description: Attack Debuff (Primary). Intimidates and terrorizes an enemy's crew.
Reset Timer: 2 minutes
Target: Enemy
Duration: 3 minutes
Morale Cost: 20
Target Effects:
- Reload Rate: -5%
- Ship Acceleration: -25%
- Maximum Morale: -5
- Damage: -5%
Cut Shroud
Description: Attack Debuff (Primary). Reduces target speed.
Requirements:
Reset Timer: 2 minutes
Target: Enemy
Duration: 1 minute
Morale Cost: 30
Target Effects:
- Maximum Ship Speed, Battle: -25%
Entangling Shot
Description:Attack Debuff (Primary). Reduces target grappling defense and sail resistance.
Reset Timer: 2 minutes
Target: Enemy
Duration: 1 minute
Morale Cost: 20
Target Effects:
- Grappling Defense: -10
- Mast Damage Resistance: -10%
Damage Rudder
Description: Attack Debuff (Primary). Reduces targets turn rate.
Requirements:
- You must be facing the target's stern
- Round Shot
Reset Timer: 2 minutes
Target: Enemey
Duration: 1 minute
Morale Cost: 30
Target Effects:
Cripple Enemy
Description: Attack Debuff (Secondary). Damages target in a variety of ways.
Reset Timer: 5 minutes
Target: Enemy
Duration: 2 minutes
Morale Cost: 10
Target Effects:
- Maximum Ship Speed, Battle: -10%
- Defense, All: -2
- Accuracy, All: -2
- Turn Rate, Battle: -10%
- Ship Acceleration: -5%
- Grappling Defense: -5
Signals
Description: Debuff (Secondary). Signal a target. Visibly marks the target and lowers its defense by 5.
Reset Timer: 1 minute
Target: Enemy
Duration: 5 minutes
Morale Cost: 10
Target Effects:
Battle Preparations: Defense
Description: Increases your group's defensive stats. You gain both the self effects and target effects. Not Stackable with other Privateers battle preparations, but will overide them.
Reset Timer: 8 minutes
Duration: 4 minutes
Morale Cost: 20
Range: 500y
Self Effects:
- Armor Damage Resistance: +5%
- Structure Damage Resistance: +5%
Target Effects:
- Defense, All: +2
- Armor Damage Resistance: +5%
- Structure Damage Resistance: +5%
Battle Preparations: Offense
Description: Increases your groups's offensive stats and your reload rate. You gain both the self effects and target effects. Not Stackable with other Privateers battle preparations, but will overide them.
Reset Timer: 8 minutes
Duration: 4 minutes
Morale Cost: 20
Range: 500y
Self Effects:
Target Effects:
- Accuracy, All: +2
- Damage: +5%
Rapid Reload
Description: Short-duration reload buff.
Reset Timer: 4 minutes
Duration: 1 minute
Morale Cost: 30
Self Effects:
Maneuver
Description: Short-duration turning buff.
Reset Timer: 5 minutes
Duration: 40 seconds
Morale Cost: 30
Self Effects:
Improvise Sails
Description: Quickly repairs some sail damage.
Requirements:
Reset Timer: 5 minutes
Duration: 30 seconds
Morale Cost: 10
Self Effects:
- Repair Bowsprit: 35%
- Repair Foremast: 35%
- Repair Mainmast: 35%
- Repair Mizzenmast: 35%
- Mast Damage Resistance: +10%
- Mast Damage Reduction, All: +4
Defense
Description: Toggle. Increases defense and battle speed.
Reset Timer: 3 seconds
Duration: Toggle
Morale Cost: 20
Self Effects:
- Defense, All: +4
- Acceleration: +5%
- Maximum Ship Speed, Battle: +4%
- Maximum Morale: -20
Improvise Armor
Description: Quickly repairs some armor damage
Requirements:
Reset Timer: 4 minutes
Duration: 30 seconds
Morale Cost: 10
Self Effects:
- Repair Port Armor: +30%
- Repair Starboard Armor: 30%
- Repair Bow Armor: 20%
- Repair Stern Armor: 20%
Evasion
Description: Increases defense and resistance for a short time.
Reset Timer: 3 minutes
Duration: 20 seconds
Morale Cost: 15
Self Effects:
- Defense, All: +20
- Damage Resistance: +15%
Rebuild Ship
Description: Passive skill. Increases the armor und structure integrity.
Self Effects:
- Armor Integrity: +7.5%
- Structural Integrity: +7.5%
Unpredictability: Speed
Description: Toggle. Increases your speed and decreases other characteristics. Others can not see which Unpredictable skill you are using .
Reset Timer: 3 seconds
Duration: Toggle
Morale Cost: 20
Self Effects:
- Maximum Ship Speed, Battle: +15%
- Defense, All: -2
- Turn Rate, Battle: -4%
- Grappling Offense: -5
- Damage: -4%
- Maximum Morale: -40
Unpredictability: Resist
Description: Toggle. Increases your resistance and decreases other characteristics. Others can not see which Unpredictable skill you are using .
Reset Timer: 3 seconds
Duration: Toggle
Morale Cost: 20
Self Effects:
- Maximum Ship Speed, Battle: -4%
- Armor Damage Resistance: +18%
- Structure Damage Resistance: +18%
- Turn Rate, Battle: -4%
- Grappling Offense: -5
- Damage: -4%
- Maximum Morale: -40
Unpredictability: Maneuver
Description: Toggle. Increases your maneuverability and decreases other characteristics. Others can not see which Unpredictable skill you are using .
Reset Timer: 3 seconds
Duration: Toggle
Morale Cost: 20
Self Effects:
- Maximum Ship Speed, Battle: -4%
- Defense, All: -2
- Turn Rate, Battle: +25%
- Grappling Offense: -4
- Damage: -4%
- Maximum Morale: -40
Unpredictability: Sail Defense
Description: Toggle. Increases your sail defense and some other characteristics decreases damage. Others can not see which Unpredictable skill you are using .
Reset Timer: 3 seconds
Duration: Toggle
Morale Cost: 20
Self Effects:
- Maximum Ship Speed, Battle: +7.5%
- Defense, All: +5
- Turn Rate, Battle: +5%
- Grappling Offense: +7
- Mast Damage Resistance: +25%
- Damage: -4%
- Maximum Morale: -40
Unpredictability: Offense
Description: Toggle. Increases your damage and decreases other characteristics. Others can not see which Unpredictable skill you are using .
Reset Timer: 3 seconds
Duration: Toggle
Morale Cost: 20
Self Effects:
- Maximum Ship Speed, Battle: -4%
- Defense, All: -3
- Turn Rate, Battle: -4%
- Grappling Offense: -5
- Damage: +25%
- Maximum Morale: -40
Career: Privateer
Description: As a member of the Privateer career, your crew is trained and supplied out of your own personal funds, which leads to more accurate cannon fire.
Self Effects:
- Mast Damage Reduction, All: +1
- Accuracy, All: +1
- Maximum Ship Speed, Battle: +3%
- Beam Reach Speed, Battle +4%
- Broad Reach Speed, Battle +4%
Terrorize
Description: Reduces target's effective crew for a short time. Damages crew over three seconds, recovers crew over 30 seconds and make the target immune to additional crew attacks for one minute.
Requirements:
- Target not anti-crew buff immune
Reset Timer: 5 minutes
Target: Enemy
Duration: Crew damaged over 3 seconds / crew recovered over 30 seconds
Morale Cost: 40
Range: 250y
Target Effects:
- Damage Crew: 50%
- Recover Crew: 25%
- Crew attack immunity for 1 minute
Plunder
Description: Passive skill. Increases the dubloons received for sinking enemy ships.
Self Effects:
- Bonus Loot Chance: +7.5%
- Doubloon Bonus, NPC Defeat: +30%
Jugular
Description:Attack Debuff (Primary). Decreases target's acceleration and reload, also reduces its armor/structure damage resistance. The reduction gets stronger with each additional hit in the broadside (up to a maximum of -25% acceleration, reload and structure resistance/ -31.25% armor damage resistance).
Requirements:
- Target's ship size class equal or greater than your ship size class
Reset Timer: 5 minutes
Target: Enemy
Duration: 1 minute
Morale Cost: 30
- First Hit Bonus: 7
- Per-hit Bonus: 1
- Maximum Hits: 18
Target Effects:
- Ship Acceleration: -1%
- Reload Rate: -1%
- Armor Damage Resistance: -1.25%
- Structure Damage Resistance: -1%
Concentrated Fire
Description: Attack. Deals high damage and penetrates the target's armor. Also deals 5% armor and structure damage over 15 seconds when used against equal or larger sized ships.
Requirements:
Reset Timer: 6 minutes
Target: Enemy
Duration: 15 seconds
Morale Cost: 30
Self Effects:
- Damage: +25%
- Ignores Armor Damage Reduction, All: -65%
Target Effects:
- Damage Port Armor: 5%
- Damage Starboard Armor: 5%
- Damage Bow Armor: 5%
- Damage Stern Armor: 5%
- Damage Hull: 5%
Break Formation
Description: Sail into the middle of a group of enemies and disrupt their formation, causing all enemies in range to lose control of tehir rudders for 5 seconds. Targets will be immune to stuns for 2 minutes afterwards.
Reset Timer: 8 minutes
Target: All enemies
Duration: 7 seconds
Morale Cost: 20
Target Effects:
- Stun Immunity for 2 minutes