Defender: Resist
Description: Toggle. Increases damage resistance.
Reset Timer: 3 seconds
Duration: Toggle
Morale Cost: 20
Self Effects:
- Damage Resistance: +14%
- Maximum Morale: -20
Emergency Repairs
Description: Quickly repairs some armor, structure and sails. Also strips a disabling line and speed debuffs from your ship (deter pursuit, cut shroud and damage rudder)
Requirements:
Reset Timer: 5 minutes
Duration: 25 seconds
Morale Cost: 30
Self Effects:
- Repair Port Armor: 20%
- Repair Starboard Armor: 20%
- Repair Bow Armor: 20%
- Repair Stern Armor: 20%
- Repair Hull: 20%
- Repair Bowsprit: 27.5%
- Repair Foremast: 27.5%
- Repair Mainmast: 27.5%
- Repair Mizzenmast: 27.5%
Rally the Crew
Description: Recovers a portion of your crew.
Requirements:
Reset Timer: 5 minutes
Duration: 5 seconds
Morale Cost: 20
Self Effects:
Military Grade Construction
Description: Passive skill. Increases ship's masts, structure and maximum battle speed.
Self Effects:
- Structural Integrity: +10%
- Mast Integrity: +10%
- Maximum Ship Speed, Battle: +2.5%
Invincible
Description: Prevents all damage for a short time. Does not prevent from debuffs.
Reset Timer: 30 minutes
Duration: 30 seconds
Morale Cost: 75
Last Resort: Maneuverability
Description: Toggle. Substantially increases maneuverability at the cost of gradually depleting structure integrity. Only one Last Resort skill can be active at once.
Reset Timer: 30 seconds
Duration: Toggle
Morale Cost: 20
Self Effects:
- Turn Rate, Battle: +20%
- Ship Acceleration: +20%
- Damage Hull: -0.2%
Desperate Shot
Description: Attack. Improves damage. Only works when your current total armor for all facings is below 82% of the max (the equivalent of 50% damage on one broadside).
Requirements:
- average armour on all facings below 82% of max integrity
Reset Timer: 1 minute
Target: Enemy
Morale Cost: 10
Self Effects:
Scatter Shot
Description:Attack. A defensive broadside that does almost no damage (-90%), but increases your defensive stats for a moderate time after. The improvement gets stronger with each additional hit of the broadside (up to a maximum of +8% resist and turn rate / +8 defense).
Reset Timer: 5 minutes
Target: Enemy
Duration: 2 minutes
Morale Cost: 30
- First Hit Bonus: 8
- Per-hit Bonus: 1
- Maximum Hits: 8
Self Effects:
- Damage Resistance: +0.5%
- Turn Rate, Battle: +0.5%
- Defense, All: +0.5
- Damage: -90%
Last Resort: Speed
Description: Toggle. Substantially increases speed at the cost of lower turning, reload and target tracking. Only one Last Resort skill can be active at once.
Reset Timer: 30 seconds
Duration: Toggle
Morale Cost: 20
Self Effects:
- Turn Rate, Battle: -7.5%
- Reload Rate: -7.5%
- Target Tracking: -4
- Maximum Ship Speed, Battle: +4%
- Close-Hauled Speed, Battle: +4%
- Beam Reach Speed, Battle: +4%
- Broad Reach Speed, Battle: +5%
Last Stand
Description: Increases turn rate, damage, reload and resistance for a short time.
Reset Timer: 6 minutes
Duration: 40 seconds
Morale Cost: 20
Self Effects:
- Turn Rate, Battle: +25%
- Damage: +30%
- Reload Rate: +15%
- Armor Damage Resistance: +20%
- Structure Damage Resistance: +20%
Disable Rigging
Description: Debuff (Primary). Reduces target speed.
Requirements:
Reset Timer: 2 minutes
Target: Enemy
Duration: 1 minute
Morale Cost: 30
Target Effects:
- Maximum Ship Speed, Battle: -25%
Disable Rudder
Description: Attack Debuff (Primary). Reduces targets turn rate.
Requirements:
- You must be facing the target's stern
- Round Shot
Reset Timer: 2 minutes
Target: Enemey
Duration: 1 minute
Morale Cost: 30
Target Effects:
Rake
Description:Attack. Rakes the deck of the target, doing increased damage to the crew. If this attack hits the target's bowor stern it will inflict a penalty to the target's crew recovery rate and the target will be protected from additional crew damage skills for the duration.
Reset Timer: 2 minutes
Target: Enemy
Duration: 1 minute
Morale Cost: 30
- First Hit Bonus: 3
- Per-Hit Bonus: 1
- Maximum Hits: 8
Target Effects:
Show of Force
Description:Debuff (Primary). Reduces the reload of all enemies within a 300 yards radius.
Reset Timer: 5 minutes
Target: All enemies
Duration: 40 seconds
Morale Cost: 20
Range: 300y br />
Target Effects:
Crippling Broadside
Description: Attack Debuff (Secondary). Reduces a variety of performance characteristics of target.
Requirements:
- You must be facing port or starboard side of the target
Reset Timer: 2 minutes
Target: Enemy
Duration: 45 seconds
Morale Cost: 30
Target Effects:
- Maximum Ship Speed, Battle: -10%
- Damage: -5%
- Accuracy, All: -2
- Turn Rate, Battle: -10%
- Ship Acceleration: -20%
Decimate
Description: Attack Debuff (Primary). Reduces enemy's resistance to being grappled and crew recovery rate, also lowers enemy's grappling offense.
Reset Timer: 2 minutes
Target: Enemy
Duration: 1 minute
Morale Cost: 30
Target Effects:
- Grappling Defense: -25
- Grappling Offense: -25
- Crew Recovery Rate: -25%
Boarding Discipline
Description: Passive skill. Increases the effectiveness of your boarding party and the recovery of your crew.
Self Effects:
- Boarding Party Level: +1
- Crew Recovery Rate: +30%
Warning Shot
Description:Attack. Increases the damage and target tracking of your next attack. The improvement gets stronger with each additional hit in the broadside (up to a maximum of +20% damage / +10 Target Tracking).
Reset Timer: 6 minutes
Target: Enemy
Duration: 1 minute
Morale Cost: 30
- First Hit Bonus: 7
- Per-hit Bonus: 1
- Maximum Hits: 13
Self Effects:
- Damage: +1%
- Target Tracking: +0.5
For God and Country
Description: Greatly increases your crew protection and recovery for a moderate time, also increases reload rate.
Reset Timer: 6 minutes
Duration: 3 minutes
Morale Cost: 20
Self Effects:
- Crew Damage Resistance: +50%
- Crew Recovery Rate: +30%
- Reload Rate: +10%
Focused Fire
Description: Attack Debuff (Secondary). A precisely targeted, damaging shot that reduces the target's armor reduction for a short time.
Reset Timer: 3 minutes
Target: Enemy
Duration: 45 seconds
Morale Cost: 30
Self Effects:
- Damage: +30%
- Accuracy, All: +8
Target Effects:
- Armor Damage Reduction, All: -6
Fortress
Description: Toggle. Increases defense.
Reset Timer: 5 seconds
Duration: Toggle
Morale Cost: 20
Self Effects:
- Defense, All: +8
- Maximum Morale: -20
Thundering Broadside
Description: Attack. Target is blocked from using any skills that require morale for 20 seconds. Target will be immune to stuns for 2 minutes afterwards.
Requirements:
- You must be facing port or starboard side of the target
Reset Timer: 5 minutes
Target: Enemy
Duration: 20 seconds
Morale Cost: 30
Self Effects:
Target Effects:
- Stun Immunity for 2 minutes
Flag Ship
Description: Increases your reload rate, accuracy and damage and your group members. Cannot be stacked.
Reset Timer: 5 minutes
Target: Group
Duration: 2 minutes
Morale Cost: 35
Range: 1000y
Target Effects:
- Reload Rate: +5%
- Damage: +5%
- Accuracy, All: +2
Dominate
Description: Attack Debuff (Secondary). Deals significant short range damage, with a tracking boost, also debuffs target's battle speed.
Requirements:
- You must be facing port or starboard side of the target
Reset Timer: 4 minutes
Target: Enemy
Duration: 1 minute
Morale Cost: 50
Self Effects:
- Short Range Damage: +40%
- Target Tracking: +10
Target Effects:
- Maximum Ship Speed, Battle: -15%
Defensive Ship
Description: Passive skill. Increases the strength of the ship's armor and masts.
Self Effects:
- Armor Integrity: +10%
- Mast Damage Reduction, All: +1
- Armor Damage Reduction, All: +1
Acceleration Increase
Description: Increases your acceleration.
Reset Timer: 8 minutes
Duration: 5 minutes
Morale Cost: 30
Self Effects:
Pirate Hunter
Description: Passive skill. Increases maximum ship speed and acceleration.
Self Effects:
- Maximum Ship Speed, Battle: +3%
- Broad Reach Speed, Battle: +3%
- Ship Acceleration: +6%
Speed Increase
Description: Increases your speed.
Reset Timer: 5 minutes
Duration: 2 minutes
Morale Cost: 30
Self Effects:
- Maximum Ship Speed, Battle: +8%
- Broad Reach Speed, Battle: +4%
- Beam Reach Speed, Battle: +4%
Master and Commander
Description: Passive skill. Increases maximum ship speed.
Self Effects:
- Maximum Ship Speed, Battle: +1 Knot
Convoy
Description: Passive. Increases speed in the Open Sea.
Self Effects:
- Maximum Ship Speed, Open Sea: +20%
Precision Fire
Description:Attack. Fires a highly accurate broadside.
Reset Timer: 2 minutes
Target: Enemy
Morale Cost: 30
Self Effects:
Reload Discipline
Description: Toggle. Increases your reload speed. Only one Discipline skill can be active at a time.
Reset Timer: 45 seconds
Duration: Toggle
Morale Cost: 35
Self Effects:
- Reload Rate: +22.5%
- Maximum Morale: -35
Damage Discipline
Description: Toggle. Increases your damage. Only one Discipline skill can be active at a time.
Reset Timer: 45 seconds
Duration: Toggle
Morale Cost: 35
Self Effects:
- Damage: +15%
- Maximum Morale: -35
Gunnery Drills
Description: Passive skill. Increases the reload rate and max cannon range.
Self Effects:
- Reload Rate: +5%
- Maximum Cannon Range: +5%
Vital Strike
Description: Attack. Fire a more accurate and damaging shot, which also inflicts additional structure damage over 3 seconds to the target.
Requirements:
Reset Timer: 2 minutes
Target: Enemy
Duration: 3 seconds
Morale Cost: 10
Self Effects:
- Accuracy, All: +7
- Damage: +10%
Target Effects:
Military Communications
Description: Passive skill. Enables you to speak in the Conquest Channel, also increases your accuracy and tracking.
Self Effects:
- Accuracy, All: +2
- Target Tracking: +2
Military Intelligence
Description: Debuff (Primary). Decreases the target enemy's defense.
Reset Timer: 3 minutes
Target: Enemy
Duration: 2 minutes
Morale Cost: 10
Range: 500y
Target Effects:
Battle Doctrine: Offense
Description: Improves the offensive capabilities of all ships in your group. Multiple Doctrines stack the effect.
Reset Timer: 5 minutes
Target: Group
Duration: 2 minutes
Morale Cost: 30
Range: 1000y
Target Effects:
- Damage: +2%
- Reload Rate: +2%
- Accuracy, All: +1
- Ship Acceleration: +2%
Battle Doctrine: Defense
Description: Improves the defensive capabilities of all ships in your group. Multiple Doctrines stack the effect.
Reset Timer: 5 minutes
Target: Group
Duration: 2 minutes
Morale Cost: 30
Range: 1000y
Target Effects:
- Armor Damage Resistance: +2%
- Structure Damage Resistance: +2%
- Turn Rate, Battle: +3%
- Ship Acceleration: +3%
Strategic Position
Description: Increases the range, damage and accuracy for a short time.
Reset Timer: 3 minutes
Duration: 30 seconds
Morale Cost: 25
Self Effects:
- Damage: +10%
- Maximum Cannon Range: +10%
- Accuracy, All: +10
Career: Navy
Description: As a member of the Navy career, your crew is disciplined and frequently drilled in cannon operations, allowing your guns to fire slightly faster.
Self Effects:
- Reload Rate: +3%
- Damage Resistance: +2%
- Sail Defense: +2
- Armor Damage Reduction, All: +1
- Mast Damage Reduction, All: +1
- Broad Reach Speed, Battle +1.5%
Rapid Shot
Description:Attack. A quick broadside that increases your reload for a short time after. The improvement gets stronger with each additional hit in the broadside (up to a maximum of +55 reload%).
Reset Timer: 3 minutes
Target: Enemy
Duration: 20 seconds
Morale Cost: 20
- First Hit Bonus: 40
- Per-hit Bonus: 1
- Maximum Hits: 15
Self Effects:
Guardian
Description: Increases the target ally's damage resistance, damage reduction and acceleration. Marks the target with a defensive icon.
Requirements:
- ally ship in the instance
Reset Timer: 1 minute
Target: Ally
Duration: 1 minute
Morale Cost: 20
Target Effects:
- Damage Resistance: +10%
- Armor Damage Reduction, All: +1
- Mast Damage Reduction, All: +1
- Ship Acceleration: +15%
Break Morale
Description: Attack. Target cannot turn, fire cannons or initiate a grapple for 5 seconds. Target will be immune to stuns for 2 minutes afterwards.
Reset Timer: 8 minutes
Target: Enemy
Duration: 5 seconds
Morale Cost: 30
Self Effects:
Target Effects:
- Stun Immunity for 2 minutes
Final Defense
Description: While this skill is active, you may not be sunk. Your structure can be reduced to 1, but you will not sink. Strips and prevents the concentrated Fire and Vital Strike effects.
Reset Timer: 30 minutes
Duration: 30 seconds
Morale Cost: 10
Ultima Ratio Regum
Description: Attack. This shot inflicts massive damage and also causes your guns to reload faster for a very short time afterwards.
Requirements:
Reset Timer: 10 minutes
Target: Enemy
Duration: 5 seconds
Morale Cost: 40
Self Effects:
- Accuracy, All: +5
- Reload Rate: +200%
- Sail Damage: +100%
- Crew Damage: +100%
- Damage: +50%