Underdog
Description: Improves a wide range of ship parameters. Only works when your current total armor for all facings is below 82% of the max (the equivalent of 50% damage on one broadside).
Requirements:
- average armour on all facings below 82% of max integrity
Reset Timer: 8 minutes
Duration: 5 minutes
Morale Cost: 40
Self Effects:
- Maximum Ship Speed, Battle: +3%
- Running Speed, Battle: +3%
- Damage: +7.5%
- Ship Acceleration: +7.5%
- Turn Rate, Battle: +7.5%
Dump Guns
Description: Increases speed at the cost of guns. Also prevents you from using any single or combined gun repair for 5 minutes.
Requirements:
- Your ship's guns must be at least 20%
Reset Timer: 5 minutes
Duration: 30 seconds
Morale Cost: 20
Self Effects:
- Maximum Ship Speed, Battle: +15%
- Ship Acceleration: +25%
- Damage Batteries: 20%
Desperation Fire
Description: Attack. Increased damage shot that also damages your own armor.
Reset Timer: 1 minute
Target: Enemy
Morale Cost: 20
Self Effects:
- Damage Port Armor: 5%
- Damage Starboard Armor: 5%
- Damage Bow Armor: 5%
- Damage Stern Armor: 5%
- Damage: +45%
Rum Ration
Description: Increases several stats. Consumes 5 units of Keg of Rum, Rough.
Requirements:
- 5 units of Keg of Rum, Rough
Reset Timer: 5 minutes
Duration: 5 minutes
Morale Cost: 30
Self Effects:
- Reload Rate: +10%
- Turn Rate, Battle: +10%
- Ship Acceleration: +10%
- Maximum Morale: +10
Hasty Fire
Description: Increases your reload rate at the expense of savety, leaving your crew more vulnerable to enemy attacks.
Reset Timer: 5 minutes
Duration: 2 minutes
Morale Cost: 20
Self Effects:
- Reload Rate: +50%
- Crew Damage Resistance: -40%
Disorienting Shot
Description:Attack Debuff (Primary). Reduces the target's turn rate and acceleration. The reduction gets stronger with each additional hit in the broadside (up to a maximum of -35% turn rate / -20% Acceleration).
Requirements:
Reset Timer: 2 minutes
Target: Enemy
Duration: 1 minute
Morale Cost: 30
- First Hit Bonus: 6
- Per-hit Bonus: 1
- Maximum Hits: 14
Target Effects:
- Ship Acceleration: -1%
- Turn Rate, Battle: -1.75%
Cut Shroud
Description:Attack Debuff (Primary). Reduces the target's battle speed. The reduction gets stronger with each additional hit in the broadside (up to a maximum of -24% battle speed).
Requirements:
Reset Timer: 2 minutes
Target: Enemy
Duration: 1 minute
Morale Cost: 20
- First Hit Bonus: 7
- Per-hit Bonus: 1
- Maximum Hits: 7
Target Effects:
- Maximum Ship Speed, Battle: -2%
Shred Sails
Description:Attack. A moderate-damage broadside that target's sails.
Requirements:
Reset Timer: 3 minutes
Target: Enemy
Morale Cost: 20
Self Effects:
Shred Armor
Description:Attack. Ignores target DR.
Requirements:
Reset Timer: 3 minutes
Target: Enemy
Morale Cost: 30
Self Effects:
- Damage: +20%
- Ignores Armor Damage Reduction, All: -90%
Disrupt Formation
Description:Attack Debuff (Primary). Reduces the accuracy of the target. The reduction gets stronger with each additional hit in the broadside (up to a maximum of -6 accuracy and target tracking).
Reset Timer: 3 minutes
Target: Enemy
Duration: 1 minute debuff. Self-buff just for one broadside
Morale Cost: 30
- First Hit Bonus: 4
- Per-hit Bonus: 1
- Maximum Hits: 8
Self Effects:
- Accuracy, All: +10
- Damage: +10%
Target Effects:
- Accuracy, All: -0.5
- Target Tracking: -0.5
Repel Grapples
Description: Reduces your vulnerability to grappling attacks.
Reset Timer: 3 minutes
Duration: 60s
Morale Cost: 20
Self Effects:
Defense
Description: Toggle. Increases defense, turn rate and crew recovery rate.
Reset Timer: 3 seconds
Duration: Toggle
Morale Cost: 20
Self Effects:
- Defense, All: +5
- Turn Rate, Battle: +5%
- Crew Recovery Rate: +5%
- Maximum Morale: -20
Deter Pursuit
Description: Debuff (Primary). Reduces the speed of the target enemy.
Requirements:
Reset Timer: 5 minutes
Target: Enemy
Duration: 30 seconds
Morale Cost: 30
Target Effects:
- Maximum Ship Speed, Battle: -50%
Evasion
Description: Greatly increases your defense for a short time.
Reset Timer: 3 minutes
Duration: 20 seconds
Morale Cost: 20
Self Effects:
Determination
Description: Improves your ship's ability to withstand damage, as well as crew and morale recovery.
Reset Timer: 8 minutes
Duration: 2 minutes
Morale Cost: 40
Self Effects:
- Damage Resistance: +15%
- Crew Recovery Rate: +15%
- Morale Recovery Rate: +15%
Provision Allies: Defense
Description: Improves the performance of your defense and your group members. You gain both the self, and the target effects. Overrides Provision Allies: Boarding.
Reset Timer: 8 minutes
Target: Group
Duration: 4 minutes
Morale Cost: 25
Range: 500y
Self Effects:
- Defense, All: +2
- Sail Defense: +3
Target Effects:
- Defense, All: +2
- Sail Defense: +3
Provision Allies: Maneuver
Description: Improves the performance of your turn rate/ accleration and your group members.You gain both the self, and the target effects. Overrides Provision Allies: Offense.
Reset Timer: 8 minutes
Target: Group
Duration: 4 minutes
Morale Cost: 25
Range: 500y
Self Effects:
- Ship Acceleration: +10%
- Turn Rate, Battle: +6%
Target Effects:
- Ship Acceleration: +10%
- Turn Rate, Battle: +6%
Provision Allies: Boarding
Description: Improves the performance of your crew and your group members. You gain both the self, and the target effects. Overrides Provision Allies: Defense.
Reset Timer: 8 minutes
Target: Group
Duration: 4 minutes
Morale Cost: 25
Range: 500y
Self Effects:
- Grappling Defense: +5
- Grappling Offense: +5
- Crew Damage Resistance: +10%
Target Effects:
- Grappling Defense: +5
- Grappling Offense: +5
- Crew Damage Resistance: +10%
Provision Allies: Offense
Description: Improves the performance of your offensive and your group members. You gain both the self, and the target effects. Overrides Provision Allies: Maneuver.
Reset Timer: 8 minutes
Target: Group
Duration: 4 minutes
Morale Cost: 25
Range: 500y
Self Effects:
- Accuracy, All: +2
- Reload Rate: +3%
- Damage: +3%
Target Effects:
- Accuracy, All: +2
- Reload Rate: +3%
- Damage: +3%
Extra Rations
Description: Increases your reload rate, maximum morale and morale recovery and your group members. You gain both the self, and the target effects.
Reset Timer: 5 minutes
Target: Group
Duration: 2 minutes
Morale Cost: 40
Range: 500y
Self Effects:
- Reload Rate: +10%
- Maximum Morale: +10
- Morale Recovery Rate: +15%
Target Effects:
- Reload Rate: +10%
- Maximum Morale: +10
- Morale Recovery Rate: +15%
Debilitating Broadside
Description:Attack Debuff (Primary). Reduces the target ship's reload rate, turn rate and acceleration. The reduction gets stronger with each additional hit in the broadside (up to a maximum of -15%).
Requirements:
- You must be facing port or starboard side of the target
- Round Shot
Reset Timer: 2 minutes
Target: Enemy
Duration: 45 seconds
Morale Cost: 30
- First Hit Bonus: 5
- Per-hit Bonus: 1
- Maximum Hits: 10
Target Effects:
- Reload Rate: -1%
- Ship Acceleration: -1%
- Turn Rate, Battle: -1%
Plug Leaks
Description: Gradually repairs armor and structure damage while giving an offensive and defensive buff.
Requirements:
Reset Timer: 8 minutes
Duration: 60 seconds
Morale Cost: 30
Self Effects:
- Repair Port Armor: 10%
- Repair Starboard Armor: 10%
- Repair Bow Armor: 10%
- Repair Stern Armor: 10%
- Repair Hull: 10%
- Damage: 5%
- Reload Rate: 5%
- Accuracy, All: +2
- Armor Damage Resistance: +5%
- Structure Damage Resistance: +5%
- Armor Damage Reduction, All: +2
Overloaded Shot
Description: Attack. Increased damage shot that reduces your accuracy for a short time afterwards.
Reset Timer: 5 minutes
Target: Enemy
Duration: 30 seconds
Morale Cost: 30
Self Effects:
- Accuracy, All: -2
- Target Tracking: -2
- Damage: +50%
Rebuild Rig
Description: Gradually repairs sails while giving a maneverability and mast defense bonus.
Requirements:
Reset Timer: 8 minutes
Duration: 60 seconds
Morale Cost: 30
Self Effects:
- Repair Bowsprit: 15%
- Repair Foremast: 15%
- Repair Mainmast: 15%
- Repair Mizzenmast: 15%
- Turn Rate, Battle: +10%
- Ship Acceleration: +10%
- Mast Damage Resistance: +10%
- Mast Damage Reduction, All: +3
High Grade Armament
Description: Passive skill. Increases the damage, max cannon range and accuracy of your cannons.
Self Effects:
- Damage: +5%
- Accuracy, All: +2
- Maximum Cannon Range: +2%
Ranging Shot
Description:Attack. Increases your accuracy and range for a short time. The improvement gets stronger with each additional hit in the broadside (up to a maximum of +15%).
Reset Timer: 2 minutes
Target: Enemy
Duration: 30 seconds
Morale Cost: 20
- First Hit Bonus: 4
- Per-hit Bonus: 1
- Maximum Hits: 11
Self Effects:
- Accuracy, All: +1
- Maximum Cannon Range: +1%
Smuggled Cargo
Description: Passive skill. Reduces the amount of cargo lost when you surrender, also lowers your Open Sea visibility and buffs your Open Sea speed.
Self Effects:
- Stealth, Open Sea: +15%
- Stealth, Open Sea: -105
- Spotting Other Ships, Open Sea: +60
- Maximum Ship Speed, Open Sea: +5%
- Surrendered Loot: -50%
Give the Slip
Description: Decreases Open Sea speed of nearby enemies and increases your Open Sea turn rate and speed, but also prevents you from initiating combat for the duration of the effect.
Requirements:
Reset Timer: 30 minutes
Target: Enemy
Duration: 30 seconds
Morale Cost: 0
Range: 15mi
Self Effects:
- Turn Rate, Open Sea: +75%
- Maximum Ship Speed, Open Sea: +10%
Target Effects:
- Maximum Ship Speed, Open Sea: -30%
Skilled Negotiator
Description: An upgraded Claim Price. Provides a high chance to get multiple commendations from a single derelict.
Requirements:
Reset Timer: 30 seconds
Target: Derelict
Range: 100y
Misdirection
Description: Temporarily makes you immune to attacks on the Open Sea, also buffs your Open Sea speed.
Requirements:
Reset Timer: 30 minutes
Target: Enemy
Duration: 15 seconds
Morale Cost: 20
Self Effects:
- Maximum Ship Speed, Open Sea: +15%
Tax Evasion
Description: Passive Skill. Reduces the taxes you pay on production in enemy ports. Also buffs your armor
Requirements:
Self Effects:
- Tax Rate Adjustment: -50%
- Armor Integrity: +5%
Inspiration
Description: Improves the acceleration and resistance of your group. You gain both the self, and the target effects.
Reset Timer: 8 minutes
Target: Group
Duration: 4 minutes
Morale Cost: 45
Range: 1000y
Self Effects:
- Ship Acceleration: +5%
- Armor Damage Resistance: +4%
- Structure Damage Resistance: +4%
Target Effects:
- Ship Acceleration: +5%
- Armor Damage Resistance: +4%
- Structure Damage Resistance: +4%
Optimal Rigging
Description: Passive skill. Increases maximum ship speed.
Self Effects:
- Maximum Ship Speed, Battle: +4%
- Maximum Ship Speed, Open Sea: +4%
- Running Speed, All: +2%
Before the Wind
Description: Increases your battle speed, extra improvement while sailing downwind.
Reset Timer: 3 seconds
Duration: Toggle
Morale Cost: 20
Self Effects:
- Maximum Ship Speed, Battle: +3%
- Broad Reach Speed, Battle: +5%
- Running Speed, Battle: +5%
- Maximum Morale: -20
Sailhandling Drills
Description: Passive skill. Increases your maneuverability, your downwind speed and defense.
Self Effects:
- Turn Rate, Battle: +7.5%
- Ship Acceleration: +7.5%
- Running Speed, All: +2%
- Broad Reach Speed, All: +2%
- Defense, All: +2
Travel
Description: Passive. Increases speed in the Open Sea.
Self Effects:
- Maximum Ship Speed, Open Sea: +15%
Battle Preparations: Maneuver
Description: Increases your ship's maneuverability. Triggers a two minutes cooldown on other battle preparations.
Reset Timer: 8 minutes
Duration: 4 minutes
Morale Cost: 30
Self Effects:
Battle Preparations: Defense
Description: Increases your defense. Triggers a two minutes cooldown on other battle preparations.
Reset Timer: 8 minutes
Duration: 4 minutes
Morale Cost: 30
Self Effects:
- Defense, All: +4
- Armor Damage Resistance: +4%
- Structure Damage Resistance: +4%
Battle Preparations: Offense
Description: Increases your offense. Triggers a two minutes cooldown on other battle preparations.
Reset Timer: 8 minutes
Duration: 4 minutes
Morale Cost: 30
Self Effects:
- Accuracy, All: +4
- Reload Rate: +5%
- Damage: +5%
Distraction
Description:Debuff (Primary). Reduces the damage, range and maximum morale of all enemies within a 300 yards radius.
Reset Timer: 3 minutes
Target: All enemies
Duration: 3 minutes
Morale Cost: 20
Range: 300y
Target Effects:
- Maximum Cannon Range: -5%
- Damage: -5%
- Maximum Morale: -5
Career: Freetrader
Description: As a member of the Freetrader career, your ships are constructed to your order at private shipyards, and are designed for quick reload and resilience.
Self Effects:
- Reload Rate: +6%
- Running Speed, All +3%
- Damage Resistance: +3%
Expert Repairs
Description: Nail a few planks up and hoist some canvas as improved sails, and you can hold a damaged ship together.
Requirements:
Reset Timer: 5 minutes
Duration: 45 seconds
Morale Cost: 35
Self Effects:
- Repair Port Armor: 30%
- Repair Starboard Armor: 30%
- Repair Bow Armor: 30%
- Repair Stern Armor: 30%
- Repair Hull: 15%
- Repair Bowsprit: 30%
- Repair Foremast: 30%
- Repair Mainmast: 30%
- Repair Mizzenmast: 30%
- Armor Damage Reduction, All: +2
- Mast Damage Reduction, All: +2
Economic Specialist
Description: Passive skill. Enables the use of advances Freetrader Recipes and allows you to browse and purchase (depending on your reputation) auction listings in distant regions. Also provides a small ship combat stat bonus.
Self Effects:
- Structure Damage Resistance: +3%
- Doubloon Bonus, NPC Defeat: +5%
Reinforce Ally
Description: Reinforce an allied ship, repairing their armor and sails for a small amount, and granting them a defensive buff. This does not stack with other Reinforce Ally skills.
Requirements:
Reset Timer: 3 minutes
Target: Ally
Duration: 15 seconds
Morale Cost: 20
Range: 300y
Target Effects:
- Repair Port Armor: 5%
- Repair Starboard Armor: 5%
- Repair Bow Armor: 5%
- Repair Stern Armor: 5%
- Repair Hull: 5%
- Repair Bowsprit: 5%
- Repair Foremast: 5%
- Repair Mainmast: 5%
- Repair Mizzenmast: 5%
- Damage Resistance: 5%
Expensive Ship
Description: Passive skill. Increases your armor, structure,sails and your cargo capacity.
Self Effects:
- Armor Integrity: +5%
- Structural Integrity: +5%
- Mast Integrity: +5%
- Cargo Capacity: +10%
Mercenaries
Description: You turn over command to an experienced band of hired Mercenaries, who will lead the crew in more effective battle strategies. Your crew will be in a disarray for a while after .
Reset Timer: 10 minutes
Duration: 3 minutes
Morale Cost: 30
Self Effects:
- Maximum Ship Speed, Battle: +10%
- Ship Acceleration: +10%
- Turn Rate, Battle: +10%
- Damage Resistance: +5%
- Grappling Defense: +10
- Grappling Offense: +10
- Damage: +10%
- Reload Rate: +10%
- Accuracy, All: +3
Disarray
Duration: 7 minutes
- Speed, Battle, Reload, Damage, Accel: -3%
- Damage Resistance, Turning: -2.5%
- Grappling Def, Off: -2