Command: Maneuvers
Description:
Group Buff: Improves the performance of your crew and your group members.You gain both the self, and the target effects. Overrides Command: Battle.
Reset Timer: 5 minutes
Target: Group
Duration: 3 minutes
Morale Cost: 35
Range: 500y
Self Effects:
- Crew Recovery Rate: +7.5%
- Turn Rate, Battle: +7.5%
Target Effects:
- Crew Recovery Rate: +7.5%
- Turn Rate, Battle: +7.5%
Command: Evasion
Description:
Group Buff: Improves the performance of your defense and your group members. You gain both the self, and the target effects. Overrides Command: Speed.
Reset Timer: 5 minutes
Target: Group
Duration: 3 minutes
Morale Cost: 35
Range: 500y
Self Effects:
- Defense, All: +3
- Sail Defense: +2
Target Effects:
- Defense, All: +3
- Sail Defense: +2
Command: Battle
Description:
Group Buff: Improves the performance of your offensive and your group members. You gain both the self, and the target effects. Overrides Command: Maneuvers.
Reset Timer: 5 minutes
Target: Group
Duration: 3 minutes
Morale Cost: 35
Range: 500y
Self Effects:
- Accuracy, All: +1
- Reload Rate: +3%
- Damage: +3%
Target Effects:
- Accuracy, All: +1
- Reload Rate: +3%
- Damage: +3%
Command: Speed
Description:
Group Buff: Improves the performance of your acceleration, battle speed, morale recovery and your group members. You gain both the self, and the target effects. Overrides Command: Evasion.
Reset Timer: 5 minutes
Target: Group
Duration: 3 minutes
Morale Cost: 35
Range: 500y
Self Effects:
- Ship Acceleration: +10%
- Maximum Ship Speed: +2%
- Morale Recovery Rate: +5%
Target Effects:
- Ship Acceleration: +10%
- Maximum Ship Speed: +2%
- Morale Recovery Rate: +5%
Reinforce Ally
Description:
This skill launches a longboat, which will sail to your target and repair 25% of their armor and20% of their sails. The longboat can be destroyed by the enemy. This will consumes one Launch
It is launched instantly but need to sail to your ally.
Requirements:
Reset Timer: 5 minutes
Target: Ally
Duration: Instant
Morale Cost: 30
Cooldown category: Provisioning
Target Effects:
- Repair Armor: 25%
- Repair Sails: 20%
Disorienting Shot
Description:
Attack Debuff (Primary). Reduces the target's turn rate and acceleration. The reduction gets stronger with each additional hit in the broadside (up to a maximum of -35% turn rate / -20% Acceleration).
Requirements:
Reset Timer: 2 minutes
Target: Enemy
Duration: 1 minute
Morale Cost: 30
- First Hit Bonus: 6
- Per-hit Bonus: 1
- Maximum Hits: 14
Target Effects:
- Ship Acceleration: -1%
- Turn Rate, Battle: -1.75%
Cut Shroud
Description:
Attack Debuff (Primary). Reduces the target's battle speed. The reduction gets stronger with each additional hit in the broadside (up to a maximum of -24% battle speed).
Requirements:
Reset Timer: 2 minutes
Target: Enemy
Duration: 1 minute
Morale Cost: 20
- First Hit Bonus: 7
- Per-hit Bonus: 1
- Maximum Hits: 7
Target Effects:
- Maximum Ship Speed, Battle: -2%
Shred Sails
Description:
Attack. A moderate-damage broadside that target's sails. Requires dismantling shot
Requirements:
Reset Timer: 3 minutes
Target: Enemy
Morale Cost: 20
Self Effects:
Shred Armor
Description:
Attack. Ignores 90% of the target's Damage Reduction.
Requirements:
Reset Timer: 3 minutes
Target: Enemy
Morale Cost: 30
Self Effects:
- Damage: +20%
- Ignores Armor Damage Reduction, All: -90%
Disrupt Formation
Description:
Attack Debuff (Primary). Reduces the accuracy of the target. The reduction gets stronger with each additional hit in the broadside (up to a maximum of -12 accuracy).
Reset Timer: 3 minutes
Target: Enemy
Duration: 30 minute debuff. Self-buff just for one broadside
Morale Cost: 30
- First Hit Bonus: 4
- Per-hit Bonus: 1
- Maximum Hits: 8
Self Effects:
- Accuracy, All: +10
- Damage: +10%
Target Effects:
Survivor
Description:
Buff: Increases your resistance, max range, accuracy, speed and damage. Only works when your current total armor for all facings is below 82% of the max (the equivalent of 50% damage on one broadside).
Requirements:
- average armour on all facings below 82% of max integrity
Reset Timer: 10 minutes
Duration: 4 minutes
Morale Cost: 40
Self Effects:
- Armor Damage Resistance: +5%
- Structure Damage Resistance: +5%
- Maximum Cannon Range: +5%
- Accuracy, All: +2
- Damage: +5%
Maneuver
Description:
Toggle: Increases your turn rate.
Reset Timer: 3 seconds
Duration: Toggle
Morale Cost: 20
Self Effects:
- Turn Rate, Battle: +17.5%
- Maximum Morale: -20
Distraction
Description:
Debuff (Secondary). Reduces the speed, acceleration, reload rate, damage and accuracy of all enemies within a 300 yards radius.
Reset Timer: 3 minutes
Target: All enemies
Duration: 3 minutes
Morale Cost: 20
Range: 300y
Target Effects:
- Maximum Ship Speed, Battle: -5%
- Turn Rate, Battle: -5%
- Ship Acceleration: -5%
- Reload Rate: -5%
- Damage: -5%
- Accuracy, All: -3
Scrapper
Description:
Attack: Increases speed, turn rate, acceleration and resist at close range.
Reset Timer: 5 minutes
Target: Enemy
Duration: Instant / 2m 30s
Morale Cost: 40
Range: 350y
Self Effects:
- Maximum Ship Speed, Battle: +4%
- Broad Reach Speed, Battle: +4%
- Running Speed, Battle: +4%
- Turn Rate, Battle: +10%
- Ship Acceleration: +10%
- Damage Resistance: +4%
Master Rigger
Description:
Passive skill. Increases maximum ship speed.
Self Effects:
- Maximum Ship Speed, Battle: +1 Knot
Inspiration
Description:
Group Buff: Improves the acceleration and resistance of your group.This has twice as much benefit for you as it does for your group members as You gain both the self, and the target effects.
Reset Timer: 6 minutes
Target: Group
Duration: 3 minutes
Morale Cost: 35
Range: 1000y
Self Effects:
- Ship Acceleration: +5%
- Armor Damage Resistance: +3%
- Structure Damage Resistance: +3%
Target Effects:
- Ship Acceleration: +5%
- Armor Damage Resistance: +3%
- Structure Damage Resistance: +3%
Protect
Description:
Ally Buff: Increases the target ally's defense.
Requirements:
Reset Timer: 5 minutes
Target: Ally
Duration: 3 minutes
Morale Cost: 25
Target Effects:
Whistle Down the Wind
Description:
Buff: Increases speed, acceleration, defense and resistance for a short time.
Reset Timer: 5 minutes
Duration: 30 seconds
Morale Cost: 45
Self Effects:
- Running Speed, Battle: +20%
- Broad Reach Speed, Battle: +20%
- Ship Acceleration: +10%
- Defense, All: +10
- Damage Resistance: +25%
Deadly Force
Description:
Buff: Temporarily boosts the damage dealt by all your shots and reduces reload time.
Reset Timer: 5 minutes
Duration: 45 seconds
Morale Cost: 40
Self Effects:
- Reload Rate: +15%
- Damage: +40%
Battle Logistics
Description:
Passive skill. Increases your ship's armor, structure, sails and reload rate.
Self Effects:
- Armor Integrity: +5%
- Structural Integrity: +5%
- Mast Integrity: +5%
- Reload Rate: +5%
First Blow
Description:
Attack. Fire a broadside with increased accuracy and damage. Cannot be used if you are more than slightly damaged.
Requirements:
- Almost intact armor integrity (90% or more)
Reset Timer: 1 minute
Target: Enemy
Morale Cost: 35
Target Effects:
- Damage: +30%
- Accuracy, All: +10
Weapons Handling
Description:
Passive skill. Increases damage, max cannon range and reload rate of your guns.
Self Effects:
- Damage: +6%
- Reload Rate: +6%
- Maximum Cannon Range: +3%
Sweep the Decks
Description:
Attack. Target the enemy's decks, dealing devasting(+200%) damage to their crew. Increases your damage.
Requirements:
Reset Timer: 3 minutes
Target: Enemy
Morale Cost: 35
Self Effects:
- Crew Damage: +200%
- Damage: +20%
Shatter Armor
Description:
Attack. High Damage Broadside.
Requirements:
Reset Timer: 3 minutes
Target: Enemy
Morale Cost: 40
Self Effects:
Jugular
Description:
Attack Debuff (Primary). Decreases target's acceleration and reload, also reduces its armor damage reduction. The reduction gets stronger with each additional hit in the broadside (up to a maximum of -25% acceleration and reload/ DR -5).
Requirements:
- Target's ship size class equal or greater than your ship size class
Reset Timer: 5 minutes
Target: Enemy
Duration: 30s
Morale Cost: 30
- First Hit Bonus: 7
- Per-hit Bonus: 1
- Maximum Hits: 18
Target Effects:
- Ship Acceleration: -1%
- Reload Rate: -1%
- Armor Damage Reduction: -0.5%
- Morale Recovery Rate: -0.5%
- Crew Recovery Rate: -0.5%
Tack Upwind
Description:
Toggle. Allows faster travel upwind.
Reset Timer: 3 seconds
Duration: Toggle
Morale Cost: 20
Self Effects:
- Upwind Speed, Battle: +8%
- Luffing Speed, Battle: +8%
- Close-Hauled Speed, Battle: +8%
- Maximum Morale: -20
Smuggled Cargo
Description:
Passive skill. Reduces the amount of cargo lost when you surrender, also lowers your Open Sea visibility.
Self Effects:
- Stealth, Open Sea: +5%
- Stealth, Open Sea: -21
- Surrendered Loot: -75%
Crime Network
Description:
Passive skill. Allows you to browse and purchase (depending on your reputation) auction listings in distant regions, and speak in the Crime Network channel.
Self Effects:
- Doubloon Bonus, NPC Defeat: +5%
Hidden Treasure
Description:
Passive skill. Small chance to improve the loot you find on defeated enemy ships.
Self Effects:
- Bonus Loot Chance: +10%
- Doubloon Bonus, NPC Defeat: +25%
Criminal Underground
Description:
Passive Skill. Reduces the taxes you pay on production in enemy ports.
Self Effects:
- Tax Rate Adjustment: -65%
Rebuild
Description:
Quickly repairs some armor damage.
Requirements:
Reset Timer: 7 minutes
Duration: 30 seconds
Morale Cost: 25
Self Effects:
- Repair Port Armor: 27.5%
- Repair Starboard Armor: 27.5%
- Repair Bow Armor: 27.5%
- Repair Stern Armor: 27.5%
Defense
Description:
Toggle. Increases defense, turn rate and damage resistance but decrease your maximum morale
Reset Timer: 3 seconds
Duration: Toggle
Morale Cost: 20
Self Effects:
- Defense, All: +5
- Turn Rate, Battle: +7.5%
- Damage Resistance: +3%
- Maximum Morale: -20
Rebuild Rig
Description:
Quickly repairs some sail damage.
Requirements:
Reset Timer: 5 minutes
Duration: 30 seconds
Morale Cost: 25
Self Effects:
- Repair Bowsprit: 30%
- Repair Foremast: 30%
- Repair Mainmast: 30%
- Repair Mizzenmast: 30%
Repair Under Fire
Description:
Gradually repairs some armor and structure damage.
Requirements:
Reset Timer: 15 minutes
Duration: 3 minutes
Morale Cost: 30
Self Effects:
- Repair Port Armor: 15%
- Repair Starboard Armor: 15%
- Repair Bow Armor: 15%
- Repair Stern Armor: 15%
- Repair Hull: 15%
Survival Instincts
Description:
Buff: Temporarily increasess your defense and damage resistance.
Reset Timer: 10 minutes
Duration: 30 seconds
Morale Cost: 50
Cooldown category: Perfect Defense
Self Effects:
- Defense, All: +20
- Damage Resistance: +10%
Fighting Spirit
Description:
Recovers a portion of your crew.
Requirements:
Reset Timer: 5 minutes
Duration: 5 seconds
Morale Cost: 50
Self Effects:
Second Wind
Description:
Passive skill. Bolsters your crew and increases their skill at melee combat.
Self Effects:
- Boarding Party Level: +1
- Crew Recovery Rate: +15%
Endurance
Description:
Buff: Increases your morale recovery rate for a short time.
Reset Timer: 12 minutes
Duration: 2m 30s
Morale Cost: 0
Self Effects:
- Morale Recovery Rate: +35%
Exploit Weakness
Description:
Passive skill. Increases the crew damage dealt by all types of ammunition.
Self Effects:
Bloody Minds
Description:
Passive skill. Reduces maximum crew, increases crew resistance, crew recovery rate.
Self Effects:
- Maximum Crew: -20%
- Crew Damage Resistance: +30%
- Crew Recovery Rate: +5%
Career: Buccaneer
Description:
As a member of the Buccaneer career, any ship you sail is hardier and its cannons hit harder. However, pirates have no Prize Court and receive only the doubloons they can loot from survivors of defeated ships.
Self Effects:
- Doubloon Bonus, NPC Defeat: -20%
- Damage: +3%
- Damage Resistance: +3%
- Maximum Ship Speed Battle: +3%
- Ship Defeat XP(Missions): -50%
Unleash the Hounds
Description:
Attack Debuff (Secondary). Reduces target speed while increasing your speed. The reduction/increasing gets stronger with each additional hit in the broadside (up to a maximum of -15%).
Requirements:
Reset Timer: 5 minutes
Target: Enemy
Duration: 1m 30s
Morale Cost: 40
- First Hit Bonus: 5
- Per-hit Bonus: 1
- Maximum Hits: 10
Self Effects:
- Maximum Ship Speed, Battle: +1%
Target Effects:
- Maximum Ship Speed, Battle: -1%
Dark as Night
Description:
Passive skill. Reduces your ships visibility on the open sea while extending the range at which you can attack and increasing your speed.
Self Effects:
- Stealth, Open Sea: +15%
- Stealth, Open Sea: -105
- Spotting Other Ships, Open Sea: +63
- Max Attack Range, Open Sea: +50%
- Maximum Ship Speed, Open Sea: +5%
- Running Speed, All: +6%
- Broad Reach Speed, All: +6%
Wolf Pack Prowler
Description:
Group Buff: Improves a wide range of ship parameters. Multiple Wolf Packs stack the effect.
Reset Timer: 5 minutes
Target: Group
Duration: 5 minutes
Morale Cost: 20
Range: 1000y
Target Effects:
- Accuracy, All: +1
- Damage: +2%
- Reload Rate: +2%
- Armor Damage Resistance: +2%
Master of Pursuit
Description:
Passive skill. Increases your accuracy and the amount of sail damage you deal.
Self Effects:
- Sail Damage: +12%
- Accuracy, All: +4
Heated Shot
Description:
Attack Debuff (Secondary). Does severe damage to the enemy ship and reduces its hull performance for one minute. The reduction gets stronger with each additional hit in the broadside (up to a maximum of -12% / DR -3). Once the skill hits, the target is immune to additional heated shots for three minutes.
Requirements:
Reset Timer: 8 minutes
Target: Enemy
Duration: 1 minute
Morale Cost: 60
- First Hit Bonus: 1
- Per-hit Bonus: 1
- Maximum Hits: 11
Self Effects:
Target Effects:
- Ship Acceleration: -1%
- Turn Rate, Battle: -1%
- Armor Damage Reduction: -0.25
- Damage Port Armor: -1%
- Damage Starboard Armor: -1%
- Damage Bow Armor: -1%
- Damage Stern Armor: -1%
- Heated Shot Immunity for 3 minutes